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Dragon Quest 6 Game Genie Codes

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by obacacab1981 2020. 2. 29. 10:12

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Carver seems to level up a little too quickly vs. The other characters, so this makes job grinding a little tough. Once you make you're way to a place in the game called there is absolutely no level cap (Which means that you could be level 80 or higher and still come back to this place to job grind). Here's the party to use:. Hero - Mage (Warrior already mastered). Carver - Priest (Martial Artist already mastered). Milly - Mage (Priest already mastered).

Ashlynn - Priest (Mage already mastered)Have the Hero, Milly, and Ashlynn cast the Boom spell. It only takes the Hero's and Milly's to take the entire opposing monsters out.

Couple this with as the battle ends having someone use the Whistle ability and this becomes a very easy grinding place! This area works great if you're trying to get to the advanced classes early. Obtaining Lizzie Remember that dragon that Terry defeated in the cave north of? Well, once Terry officialy joins your party you can go back to Arkbolt and recruit that dragon (Lizzie) onto your team. Classes In case you do not know how to find them or are interested in knowing all of the available classes (Including the two secret ones!!) here you go!Standard Classes (Available from the moment you have access to All-Trades Abbey).

Warrior - Great physical attacker, high HP, Str, and DEF. Martial Artist - Another great physical attacker. The only difference is Martial Artists are a little more quick and a little less defensive than Warrior's. Mage - Attack magic user. A tough class to master, Mage's have high Int, at the cost of their HP, Atk, and Def stats. Priest - Healers, as the name implies.

They're a little better than mages when it comes to HP, Atk, and Def. Their Int is slightly lower than a mages. Dancer - Virtually all speed and flashy attacks.

Thief - Once again, speed and some flashy attacks. Monster Master - Sadly, you aren't able to recruit monsters to join you.

Instead, you can learn a few of their abilities with this class. It lowers almost all of your stats when you switch to this class, though.

Merchant - They have an innate ability that makes more gold drop after battles. They also have some unique and interesting abilities as well as being the one of the faster classes to master. You get a slight increase to the Int stat when switching to this class.

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Gadabout - DQIX's Minstrel with a different name. This is just a random kind of class that can be both harmful and useful.Secondary Classes (These are available once you've mastered a few of the Standard Classes.). Gladiator - Master the Warrior and Martial Artist on one character and the Gladiator job opens up to them. The Gladiator is all physical. MP and Int take a bit of a dive. Armamentalist - Master the Mage and Warrior classes on one character and the Armamentalist job will open up to them. The Armamentalist is a combination of a Mage and a Warrior.

Decent Str and Int. Overall very good class. Learns elemental sword attacks. Paladin - Master Martial Artist and Priest on one character and you can turn them into a Paladin.

Paladins are all about protecting allies. They have a chance to instantly kill an oponent with a physical hit. Sage - Master the Mage and Priest classes on one character and the Sage class will open before you. These are prime casters.

The spell list they offer to teach is fantastic. As well with each job level their MP cost reduces. Ranger - Master the Merchant, Thief, and Monster Master classes on one character and you will be able to turn them into a Ranger. Despite it's name there are no bow's in this game, unless you count the weapon called a bow-gun. Ranger's specialize in agility and nature based attacks.

Luminary - Master the Gadabout and Dancer on one character to develop them into a Luminary. Luminaries are all about Style. They have some flashy attadks to boot.Advanced and Secret Classes (These classes are available only if certain conditions are met.).

Hero - This classes is (in my opinion) better than most of the others. You get he Zap series of spells here.

It doesn't take long to master it, but you have to master the Luminary, Gladiator, Sage, and Ranger classes before stepping foot into the Hero class. Along with each job level, they will regenerate more and more HP per turn. Dragon - You can only access the Dragon class by finding a certain scroll which I believe is called a Dragonic Diligence Scroll.

Once you have access to this class you will learn a variety of the breath based attacks. Liquid Metal Slime - Once you unlock this class by having the Liquid Metal Mind Scroll it becomes slightly better than most others. I recommend this class only if you know a good area to grind in because it will cost 300 battles to master.If you wish to know more about the classe, go to All-Trades abbey and speak with the nun to the right before walking up the altar.

She will offer you some knowledge about what exactly all the classes have to offer. Recruiting Amos Note: Save your game before even entering because you can miss Amos.

You can accidently screw up this sidequest and you will never see Amos again and you will not be able to recruit him.When you get to Scrimsley the townsfolk will talk about how cool he is, go to Amos's house and speak with him to learn he was bitten on the rear by a monster, he'll want to speak with you tomorrow and asks you to stay at the inn, do so.You will wake up to a rumbling in the middle of the night. The Inn-keeper tries to get you to stay in your room but ignore him and proceed to the rooftop of the inn. Go over the edge of the inn to see a dragon-like monster attacking. Defeat this monster. Once you do someone will prevent you from delivering saying that this monster is Amos when night-time comes around. The Inn-Keeper will tell you more in the morningTalk to the Inn-Keeper the next morning to learn that Amos does this every night and the townsfolk won't tell him becasue he'd leave. The inn-keeper and some of the townsfolk tell you to not tell Amos.

This is VERY important! You CANNOT tell Amos the truth if you want him to join you later.Go to Amos's house again and speak with him. He will ask if there's something on his face. Then a prompt will come up asking if you want to tell Amos everything SAY NO.Go to a mountainous area to the north of Scrimsley and get the seeds of reason. When you get back depending on if you told Amos the truth or not, he will be in town or he will have disappeared.

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Dragon Quest 6 Game Genie Codes

If you told him the truth the townsfolk are angry and an old women will tell you there's no use looking for him and everyone makes mistakes and she hopes you've learned from it (The mistake being if you're a completionist like me you now have to start over if you want Amos). If you didn't tell Amos the truth, give him the seeds of reason and the rest is cake.

He will join you.

EmuWorks - Dragon Quest I & II Game Genie Codes Dragon Quest I & II Game Genie CodesCodes for both Dragon Quest I & IIKeep gold after deposit in the vault44E0-DFDDTake no damage from poison swamps3C67-0913Take no damage from barriers8265-01C3Take no damage from monster hits or magic1D6A-AD4ETake no damage from monster fire6DB6-DD43 + DCB6-DD13Infinite MP in battle82C0-6F43Infinite MP ouside battle8BA6-DDD7Inns don't take your moneyC2E3-DF6FAll equipment in shops is free6DA6-A7AFNote: If you have enough money, the shops take it. If not, theygive you the item anyway, and you get 99,999 gold.Codes for Dragon Quest I OnlyInfinite medical herbsC261-A7C0Key shops don't take your moneyC2A0-6DD4Fairy water shops don't take your moneyC2AE-0FA4Note: For all codes below, items you cannot normally buywill appear as a weird glitch of characters.